vMenu and emotes
Installed 2026-10-23: vMenu.Enhanced 1.0.18 (live 01:06 MDT) and rpemotes-reborn 2.2.0 (live 01:08 MDT). Every key is a FiveM key mapping, so you can change it in Settings > Key Bindings > FiveM.
| Key (default) | Action |
|---|---|
| M | Open vMenu |
| F2 | Noclip (staff only) |
| F10 | Teleport to waypoint (staff only) |
| F4 | Open the emote menu (/emotes, /e name) |
| X | Cancel the emote |
| B | Point with your finger |
| Left Ctrl | Crouch |
| Right Ctrl | Crawl |
| Emote slots 1-6 | Unbound by default; bind them yourself |
- Ragdoll and hands-up keys are turned off.
- vMenu permissions follow the Discord roles. Members get the basic menus, while staff menus need the admin or supervisor role.
- The vMenu webhook and API settings are empty.
Addon vehicle categories (Vehicle Spawner)
[vmenu]/vMenu.Enhanced/config/vehicle-categories.json holds one category for each deployed vehicle pack: TCC Addons - CCars (9), ECars (8), Freemode Designs (4), JA Designs (13), Redneck Mods (122), Red Saint (13) and VWE (380). That is 549 models.
- Model names come from each pack's vehicles.meta <modelName> on the server. A name is listed only if its pack ships a .yft for it.
- Vanilla names are left out, including the vanilla models that VWE re-textures or overrides, so they stay in their normal game classes.
- Each category's ace is vMenu.Enhanced.Menus.VehicleSpawner.Categories.<name_lowercased_with_underscores>, for example ...Categories.tcc_addons_vwe. ...Categories.All covers every category. Since 2026-10-23 09:17 MDT, tcc_member (and so supervisors and admins) has the spawner: add_ace group.tcc_member vMenu.Enhanced.Menus.VehicleSpawner.Menu allow and add_ace group.tcc_member vMenu.Enhanced.Menus.VehicleSpawner.Categories.All allow. Categories.All covers both the vanilla game classes and the TCC Addons categories. Members do not get SpawnByName, KeepPreviousVehicle or the spawn-limit tiers.
- After you add or remove a pack, regenerate the file from the server metas and restart vMenu.Enhanced. The menu is built when a player joins.